The virtual reality realm takes over the technological world, bringing new ways in which entertainment is to be perceived. Last year, almost every major tech giant has announced a future release into the emerging market for VR, which takes us deep into the three dimensional worlds of imagination.
Last year only, Facebook has bought the VR Oculus Rift Headset, for no less than $2 billion. Google has taken serious steps in this direction too, with its “Cardboard” VR headset for smartphones. The list wouldn’t be complete without Apple, which was recently awarded a patent for VR technology.
The stakes wouldn’t be so high it there wasn’t a conflict seed slowly growing with in the murky waters of the technological business ocean. VR already started being controversial before getting popular, with a new trial on the table of justice.
The Hawaiian company called Total Technologies has sued Oculus VR and its founder, Palmer Luckey, claiming they stole technologies from Total Recall and used it, of course, for commercial purposes, namely the release of their already famous Oculus Rift.
Total Recall Tech is seeking serious damages and listed the help of a very famous lawsuit company, known to be working with other big names in the industry, such as Google and Samsung.
Palmer Luckey launched his Oculus VR Rift project three years ago on Kickstarter and the success of this new gadget went through the roof. Since then, other three prototypes have been created, along with shipper developer editions for the ones interested in developing software before the official release, in 2016. The popularity that rose among potential consumers made Facebook invest those $2 billion in the new technology.
The new trial doesn’t do Facebook any good, as Facebook’s Oculus VR is now facing charges for technology theft. This is anyhow good news for its main competitor, Valve, which has just teamed up with HTC smartphone maker. Oculus VR and the previously mentioned Valve are known to be amongst the most influential devices on the market and they both have a single target: gamers who cannot wait to use VR on their computer.
Competition is a killer now, as the market is fresh and enthusiastic, and whichever device maker becomes most popular will control a potential $7 billion market, attracting both customers and software developers needed to create the sophisticated apps that will certainly draw in even more users.
Last but not least, all the tech novelty will come at a most affordable price: $349 invested in a precious piece of Virtual Insanity.
Image Source: theguardian.com